HitObject.GetRayDesc
Description
Queries ray properties from HitObject. Valid if the hit object represents a hit or a miss.
Signature
RayDesc HitObject.GetRayDesc();
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: raygen, closesthit, miss.
Requires capability: hlsl_nvapi.
glsl
Available in stages: raygen, closesthit, miss.
spirv
Available in stages: raygen, closesthit, miss.
Requires capabilities: spvRayTracingKHR, spvShaderInvocationReorderNV.