HitObject.MakeMiss
Description
Creates a HitObject representing a miss based on values explicitly passed as arguments, without tracing a ray. The provided shader table index must reference a valid miss record in the shader table.
Signature
static HitObject HitObject.MakeMiss( uint MissShaderIndex, RayDesc Ray);
Parameters
MissShaderIndex : uint
Ray : RayDesc
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: raygen, closesthit, miss.
Requires capability: hlsl_nvapi.
glsl
Available in stages: raygen, closesthit, miss.
spirv
Available in stages: raygen, closesthit, miss.
Requires capabilities: spvRayTracingKHR, spvShaderInvocationReorderNV.