CallShader
Description
Signature
void CallShader<Payload>( uint shaderIndex, inout Payload payload);
Generic Parameters
Payload
Parameters
shaderIndex : uint
payload : Payload
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: closesthit, raygen, miss, callable.
glsl
Available in stages: closesthit, raygen, miss, callable.
spirv
Available in stages: closesthit, raygen, miss, callable.
Requires capability: spvRayTracingKHR.