ObjectToWorld4x3
Description
Signature
matrix<float, 4, 3> ObjectToWorld4x3();
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: intersection, closesthit, anyhit.
glsl
Available in stages: intersection, closesthit, anyhit.
spirv
Available in stages: intersection, closesthit, anyhit.
Requires capability: spvRayTracingKHR.