WorldRayDirection
Description
Signature
vector<float, 3> WorldRayDirection();
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: closesthit, anyhit, miss, intersection.
glsl
Available in stages: closesthit, anyhit, miss, intersection.
cuda
Available in stages: closesthit, anyhit, miss, intersection.
spirv
Available in stages: closesthit, anyhit, miss, intersection.
Requires capability: spvRayTracingKHR.