WorldToObject3x4
Description
Signature
matrix<float, 3, 4> WorldToObject3x4();
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: intersection, closesthit, anyhit.
glsl
Available in stages: intersection, closesthit, anyhit.
spirv
Available in stages: intersection, closesthit, anyhit.
Requires capability: spvRayTracingKHR.