HitObject.GetObjectToWorld
Description
Signature
matrix<float, 4, 3> HitObject.GetObjectToWorld();
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: raygen, closesthit, miss.
Requires capability: hlsl_nvapi.
glsl
Available in stages: raygen, closesthit, miss.
spirv
Available in stages: raygen, closesthit, miss.
Requires capabilities: spvRayTracingKHR, spvShaderInvocationReorderNV.