HitObject.GetShaderRecordBufferHandle
Description
Signature
vector<uint, 2> HitObject.GetShaderRecordBufferHandle();
Availability and Requirements
Defined for the following targets:
glsl
Available in stages: raygen, closesthit, miss.
spirv
Available in stages: raygen, closesthit, miss.
Requires capabilities: spvRayTracingKHR, spvShaderInvocationReorderNV.