HitObject.GetShaderTableIndex
Description
Queries shader table index from HitObject. Valid if the hit object represents a hit or a miss.
Signature
uint HitObject.GetShaderTableIndex();
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: raygen, closesthit, miss.
Requires capability: hlsl_nvapi.
glsl
Available in stages: raygen, closesthit, miss.
spirv
Available in stages: raygen, closesthit, miss.
Requires capabilities: spvRayTracingKHR, spvShaderInvocationReorderNV.