• Slang Standard Library Reference
    • Interfaces
    • Types
      • Buffer types
      • Math types
      • Miscelaneous types
      • Ray-tracing
      • Sampler types
      • Scalar types
      • Stage IO types
      • Texture types
        • Buffer
        • FeedbackTexture2D
        • FeedbackTexture2DArray
        • RWBuffer
        • RWSampler1D
        • RWSampler1DArray
        • RWSampler2D
        • RWSampler2DArray
        • RWSampler2DMS
        • RWSampler2DMSArray
        • RWSampler3D
        • RWTexture1D
        • RWTexture1DArray
        • RWTexture2D
        • RWTexture2DArray
        • RWTexture2DMS
        • RWTexture2DMSArray
        • RWTexture3D
        • RasterizerOrderedBuffer
        • RasterizerOrderedSampler1D
        • RasterizerOrderedSampler1DArray
        • RasterizerOrderedSampler2D
        • RasterizerOrderedSampler2DArray
        • RasterizerOrderedSampler3D
        • RasterizerOrderedTexture1D
        • RasterizerOrderedTexture1DArray
        • RasterizerOrderedTexture2D
        • RasterizerOrderedTexture2DArray
        • RasterizerOrderedTexture3D
        • SAMPLER_FEEDBACK_MIN_MIP
        • SAMPLER_FEEDBACK_MIP_REGION_USED
        • Sampler1D
        • Sampler1DArray
        • Sampler2D
        • Sampler2DArray
        • Sampler2DMS
        • Sampler2DMSArray
        • Sampler3D
        • SamplerCube
        • SamplerCubeArray
        • Texture1D
        • Texture1DArray
        • Texture2D
        • Texture2DArray
        • Texture2DMS
        • Texture2DMSArray
        • Texture3D
        • TextureBuffer
        • TextureCube
        • TextureCubeArray
        • _Texture
      • Array
      • Atomic
      • ConstantBuffer
      • DifferentialPair
      • DifferentialPtrPair
      • Optional
      • ParameterBlock
      • Ptr
      • String
      • Tuple
      • _AttributeTargets
    • Attributes
    • Global Declarations

typealias TextureCubeArray<T, sampleCount:int, format:int>

Description

Signature

typealias TextureCubeArray<T, sampleCount:int, format:int> = 
    _Texture<T, __ShapeCube, 1, 0, sampleCount, 0, 0, 0, format>;

Generic Parameters

T = vector<float, 4>

sampleCount : int = 0

format : int = 0